Sk gaming dota replays




















Here he represents a counter to the Dragon Knight's massive armor together with the Shadow Fiend pick. Lina is taken as the last pick because of strong lanes on XcN's side and for some nice hero focus. Early Game: The early game is the phase for individual skill to shine. The aim here's to establish lane control and translate it into map control by dominating the opponents on the lanes.

This is achieved by out-farming and out-leveling the enemy by killing or continued harassment. Accomplishing this will force the enemy to stay on the lane for a longer time since they've to acquire the proper level and items to start roaming, therefore making you able to gang them on the lanes. Early game dominance doesn't guarantee a win by any means, but one could say that it gives a temporary advantage through map control and "gankability".

In order to provide you with the best overview of the early game I'll give an insight of what happened on each lane. Short explanation: on one hand mutz wants to avoid his creepspot getting blocked, and on the other hand toMpa wants to block the spawn to make it harder for mutz on the lane, as he would not be able pull.

ToMpa buys sentries here for two reasons: the first one is, that sentry wards have no cooldown, while observers do after you have bought several packages and the second reason is to block the spawn and counter a possible opponent's sentry at the same time.

So at mutz places his sentry ward and goes onto the lane waiting for an enemy ward to pop up, at Tompa pays the ward a little visit and destroys it. Zeus is playing pretty defensively while trying to harass and grab last hits with his arc lightning. Priestess and Earthshaker are aggressive at first, but somehow they dont keep it up. A few seconds later Tidehunter played by RitteR joins Zeus at top lane, whose just died on mid-lane. So mutz immediately goes for the first pull, to nullify RitteR's experience disadvantage.

Zeus starts to harass the Priestess really hard leaving her with very little HP. At the six minute mark the Priestess gets killed by the Tidehunter as a consequence of underestimating Gush's range and damage, probably.

Around Hailo manages an awesome fissure block on RitteR, and with Tompa back on the lane, Tidehunter finds himself in a bad situation. As the fissure disappears Tompa tries to arrow Leviathan, but unfortunately he misses, since there is a creep right in front of him. They keep chasing him to the tower but eventually RitteR escapes with 50 HP. In the end they fail to kill him, as they give away extra hits and keep chasing behind the tower and so Leviathan dies, almost getting lasthitted by Minitito.

Now there is a lot of micro-action going on, in addition to some harassment, mostly from Shadow Fiend, but there is no significant advantage for one of them.

Around Dragonknight is getting ambushed by Slardar with a haste rune. Dragonknight has very low HP after they jumped on him and so they decide to chase Davion into the tower, but abruptly Lina joins the action from bottom lane. Scoring a stun on Slithereen Guard in tower-range, the low HP Davion and Lina try to go after him, when they suddenly get stunned by Earthshaker.

So SK tries to avoid facing them on the lane, with a lot of creep pulling. Bogdan is pulling every wave possible, and gets visited on almost every pull by Leoric and Lina. At around 5. What do you have to say about that? The main problem of the team at that time was that Soso. On was running dry on his passion for Dota so he shifted focus towards his work and personal life. We respected his decision and keep on playing. After the departure of Soso.

On, did StarsBoba have to make any significant change in playstyle? Despite SoSo. On leaving, we still decided to carry on with what we have done. However, I have to admit that losing him is still a big loss to us, thus some changes will probably be made. Can you be more specific about these changes? We will divide the roles between players more concretely. As you can see from our recent games, we rarely played with a hard-carry and it did not really work out for us, so some will have to take this role.

How are the roles divided among all the players? However, the second season did not turn out really well for you guys. What was the reason behind this? This time we did not have enough practice prior to the tournament, due to certain personal obligations. We only trained together for a couple of days before the matches so it was more or less a foreseenable result.

Are you working or studying at the moment? How can you guys manage the time to spare for practicing together? Yea I am working. For now we can only practice together during weekends. I think that each title has its own unique features and gives us different taste for excitement.

FearDarkness and ezy join MYM. View All Related News. DotA v6. Emaxx wins SMM View All Related Videos. Pudge rampage. All rights reserved. And what makes competitive DotA even better? He always does his job and that is a damn good job. FearDarkness and ezy join MYM. View All Related Videos.



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