Marionette game




















The global music box can also be used; it is more effective, but drains more power and can't be used at the same time as the power generator or any other monitor mechanic. If they neglect his music box, then it will break free of his box. Once out, he can't be put back inside. The ventilation system will drain much faster than before, eventually leading to blackout and an inevitable game over.

The Marionette's jumpscare is very different from his FNaF 2 one, as only his face appears, instead of his whole body swinging fastly toward the player. Ultimate Custom Night Wiki Explore. Ultimate Custom Night. Old Man Consequences. Trash and the Gang Happy Frog Mr.

Recent blog posts. Explore Wikis Community Central. In addition, the music of its music box plays throughout its presence. File:Music Box Melody Playful. Goes the Weasel" Music Box melody. Fnafapedia Wikia Explore. Explore Wikis Community Central. Register Don't have an account? History Talk 0. Not what you were looking for? See Puppet disambiguation.

It was always Appearance The Puppet has a white face with black, hollow eyes aside from its jumpscare and a small in-game cutscene, in which it gains small, white pupils.

Behavior The Puppet attacking the night guard. Trivia The Puppet is the second animatronic in the series - with Golden Freddy in the original game being the first - who is not on the Custom Night menu, despite being a threat to the player.

This is likely due to the fact that The Puppet's A. When The Puppet launches at the night guard, its trajectory always will show it jumping directly in front of the player's sight, even if the night guard is not facing forward at a degree angle. This will make it seem as if it is emerging from the wall.

This can also happen with Foxy and Golden Freddy. The Puppet is one of two animatronics in the entire series who doesn't have teeth, the other being its phantom counterpart. The Puppet cannot leave the Prize Corner as long as the player views CAM 11, but as soon as they lower the Monitor, it will begin its approach.

It is possible for it to attack even while viewing CAM 11 if it has already left the area. The Puppet, like Foxy, can attack the night guard even if another animatronic is inside The Office, or if the Freddy Fazbear Head is in use. The Puppet is the second animatronic to have a jumpscare preceded by music, the first being Freddy Fazbear , and the third being Ballora , although Ballora is seen singing all the time.

This is assuming, as with Freddy, that the night doesn't end first. The Puppet is one of the four animatronics that does not have an unlockable plushie on the Custom Night, along with Toy Chica , Toy Freddy , and Mangle. The Puppet is one of four animatronics who do not appear in the hallway before attacking, with the others being Toy Bonnie, Chica, and BB.

The Puppet and its mechanics are likely inspired by the popular Jack-in-the-box children's toy, due to the fact that it comes from a box, music precedes its attack, and it launches itself to attack. It is unknown if The Puppet was scrapped with the other toy animatronics at the end of the 6th Night.

It might be likely because its mask is seen in Fazbear's Fright. The Puppet is believed to be sentient and sapient as the Phone Guy states that it is "always thinking". The Puppet is only one of the three animatronics to never enter The Office aside from when attacking the night guard, the others being Toy Chica and Foxy. However, both The Puppet and Golden Freddy are shown on children's drawings at the beginning of the trailer, and Toy Chica can be seen on several posters throughout the trailer.

During the very last frame of The Puppet's jumpscare, its expression seems to change, looking somewhat angry. This is due to the angle and closeness of the Puppet's face to the night guard's own. It is unknown how The Puppet traverses the pizzeria. It has no actual feet and its legs and torso seem incapable of supporting its body. However, both its hallucination and the Death Minigames seem to imply that The Puppet moves by floating, making it one of the more overtly paranormal elements in the series.

The Puppet is one of the six animatronics who do not set off the alert ambience in select situations, the others being Mangle, Bonnie, Toy Chica, Golden Freddy, and BB. All of the children's drawings depict The Puppet with strings and a handle. These are absent in its jumpscare and in all of its hallucinations with the exception of one. When The Puppet is still in the Prize Corner, it can be seen with its strings and handle. However, once The Puppet leaves the Prize Corner, the strings and handle disappear.

It is unknown why this occurs. It is possible that the handle runs on a conveyor belt that is on the ceiling throughout the pizzeria or at least leading to The Office , and once it reaches the end of the hallway, the strings detach from The Puppet's wrists and ankles, sending it flying at the night guard due to the momentum at which it was travelling.

While in the Prize Corner, The Puppet's mask appears glossy, even though in most other instances, the mask has a matte look. When looking out of Freddy's eyes in the cinematic after Night 4, The Puppet appears in front of Freddy, staying near the night guard's face as they look around, possibly hinting that The Puppet was somehow present in the second restaurant. Its habit of obscuring the player's vision in the cutscene is reminiscent of its phantom counterpart's sequence in the third game.

But it will take a whole different feel after the initial dungeon. You will now encounter foes that can not be knocked back, so they can easily corner you or tank your damage and reach you before you can kill them. There is nothing to be gained from killing in this game. There is no experience system, no item drops, or any tangible reward from slaying monsters. That gets you into the mindset that you are meant to survive, not to massacre everything like in your typical RPG or Action title.

Killing became more of a tool I only did to clear a safe path to my destination or to avoid being overwhelmed when your back is against the wall. Some foes take a ton of hits, with a few later on that are impossible to kill. It will get tedious fast if you try to brute force your way to victory.

That, in addition to no kind of rewards and the fact they immediately respawn once you leave the screen, makes choosing your fights not only a valid tactic but a necessary one. It adds to the sense of truly realizing just how bad the situation was before you were awakened. You are far from powerless, but ultimately your goal was merely to buy the soldiers some time and then escape yourself if possible.

It is a seemingly impossible journey behind enemy lines you are tasked with surviving, not one where you are supposed to or even able to save the world. Also crossing your path will be a few side characters who are magical dolls, same as you. They can either guide or hinder you.

It also brings up interesting views into your kind, whose entire existence was made to take orders. Those words that bind her make repeatedly fighting her despite clearly being on the same side pretty tragic. This is a hentai game, so you may encounter them again in rather precarious situations with a monster schlong inside her. There is no penalty for not helping her immediately, you could do so at your own pace.

You will certainly want to do so eventually, however. They not only give you tips on what to do, which is a godsend in this Maze, but also give you incredibly valuable items for that area.

Both reduce your stats and can not be dispelled by anything other than the potions other characters give you. Pretty soon after the first boss fight, you will encounter the second and only other weapon aside from the sword. It is a magical fire staff which is far weaker than the sword, yet has an incredibly large area of effect when used. There is no mana or anything of the sort to limit your usage, making it the safest weapon to use as you can batter away at a distant foe.

The fire staff only does long-range attacks, if a monster gets in close, you either switch to your sword immediately or run if able to. Your main objective is to escape as stated, to do so requires you to defeat four bosses.

They are creatures such as plant monsters or giant golems that have caused disruptions to the environment that make it impassible with boulders or vines.

You face these hulking beasts more so out of necessity than anything. To little surprise, they are far more difficult opponents than basic enemies.

It is not an overly difficult game, but these can be quite intense. Most of them are fun to face, though I did find the golem to be quite the chore. That is due to him spamming a knockdown special attack if you make sudden movements.



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