Harry potter rpg download




















Hi there! If it goes well, the GM determines if the monster is hurt, scared off, affected by a spell, calls for help, or comes around for another attack. Think about what would happen in the situation, not about damage or hit points. I would like to test this game with my daughter and her friends. It will be their first time with RPGs, and a girls-only party! However, they are HP experts, while I only watched the movies.

I do not have the time or knowledge to create a scenario. It would be low-quality and a delusion for them. Is there any ready-made adventure available, in any language? I know this isn't what you asked: but I hope this helps. I ran this with 4 Potter experts, I am not. Here's what I did. The beauty of PbtA games is the agency it gives the players. Before you start, ask each one of them what three things they'd like to see in the game from the HP world. Start on the train to school and just have them encounter one of those things.

They will take the story from there. Yes, this is not what I asked, but thank you anyway. Your suggestion is brilliant because the girls are Potter experts, but RPG newbies. If any of them finds this 'trick' a little bit obvious, I will explain that this is thought as an introduction for them.

Just play along with it. Besides, if you can share your adventure, in any format and level of detail, that will help me. I wish I could. I started on the train, as one player wanted to do. I asked one of them something along the lines of "as you walk to the back of the train which teacher do you go out of the way to avoid, and why? I introduced some house-elves acting sneaky and up to something. Yes, I will. I understand that this type of RPGs does not rely on old-school pre-made scenarios.

I need ideas to set the session up in my mind, and you have provided one. Thank you! As others have mentioned, PbtA games give players a lot of agency to co-create the scenario with the GM. Note the game instructions about asking the players when you don't know something. The GM is not the ultimate font of all knowledge in this style of game. My favorite trick is to start the game by asking each player about one rumor they've heard at Hogwarts this year. Then, use one or more of the rumors to introduce your initial unexpected event.

As the players investigate what's going on, they'll start seeing mysteries to solve. And as you introduce more events based on their rumors, you'll all start to see interesting connections between them — that's the scenario.

If you're still stumped, email me at david davidbrunellbrutman. I don't have any public-facing pre-written scenarios, but I can share my personal notes for the scenarios I run at conventions. Thank you David. I really appreciate the level of collaborative support that I am receiving on this page. I plan to hold the session in October, as a present for my daughter's birthday.

That's my plan. I was an avid RPG player and master, back in old-school times. So my GM skills are rock solid - if we play the old school! Hope I find time in the coming weeks. I appreciate your availability and will contact you if needed. Even if I don't contact you, I will take the time to 'report' about the session, if I manage to do it. I will take a look, thank you!

In the last weeks I've listened to GM podcasts and to some recorded live sessions. I've cleared my mind up a lot. Hey david do you maybe have a site or links to possible sites that may have your or fan made premade maps, character concept art and wands?

Due to me living by myself and I have been wanting to solo play this and or if possible write a cyoa interactive fanfic on my phone using this as a guide cuz I don't have a pc atm lol. Hope that helps! Hello, ran few mini campaigns of Hogwarts RPG and had a blast. And here with a couple of new questions, to make it even better : 1.

If a player chooses another player's character as a friend, does that mean another player can only choose him as a friend as well? Same with rivals 2. Do you have any tips on how the game works best: is it better to always keep the players as one group? As mentioned by the author, the game is meant to be played for students only.

Hey Marrsho, do you have your mini-campaigns written down, in any format and level of detail? If yes, I would love to read them. Looking to set up a test session with my daughter and her friends. Hey frain! No, I don't, for that's the specifics of that kind of system — the adventure is created collaboratively in the process.

It really helped me. Here's a 4 session long actual play aswell. Wish you the great game! I'm sure you will have a lot of fun! Thank you for the explanation and resources! Knowing that movies are enough to master this game, from someone who already mastered campaigns, is reassuring.

It will be a pleasure to do and increase the probabilities of a successful test session. I wanted to say thank you for creating such a lovely and marvelous game that brought the world of Hogwarts to life. I tested the game with some friends today as a pre birthday celebration for my 30th and it was a fun journey. I tweaked the mystery and luck function thinking my friends would only do the oneshot and turns out they want play again.

But I would like to really complement you to how easy and how the system flowed as you got into it. I loved the serious conditions and how I was able to create the magnificent world of Bogwarts Hogwarts in the s. So thank you and I loved every second of this game. I'm about to start playing with a group of friends and I was wondering if you have a suggestion on how to handle a quidditch game. Should it have a set number of rounds in order to give the team that didn't got the golden snitch a chance to win?

For example: if a match lasts twenty rounds and Gryffindor manages to score 16 goals for points and Hufflepuff scores 0 goals but catches the golden snitch, Gryffindor still wins. Is a set number of rounds the way to go or should it just be whoever catches the golden snitch first? I haven't been a GM before, so I'm not really sure if I should worry about details like this.

I guess you play a couple of rounds, you introduce the golden snitch and whoever catches it first, that's it? PS I'm very excited to play this. We're currently playing a much more complicated system and it's kind of awesome to have a chance to play a simpler one, especially one set in this world. Thank you for that. I must also note that I really appreciate the beautifully designed PDFs.

Have a great day! My goal is to make game systems that are simpler to use and make people's ttrpg experiences more fun. As to your questions: The Quidditch rules are about narrating an exciting game of Quidditch at the table, not about playing a fair match between teams. A goal scores 10 points but the team that catches the one ball at the end gets points? So keep that in mind. Having a set number of rounds before you announce the Snitch is what I usually do. I'd suggest rounds where every player at the table has gotten a chance to roll during the match.

But pay attention to your players! If they're struggling to come up with new ways to describe getting the ball into the goal, introduce the Snitch earlier so you can move on to a more engaging part of the game.

Hello again! Maybe it's my English level's fault, but can you please clarify, 1. Does it mean, a student can just have the textbook with him all the time and learn whatever spell he needs? What's the point of gaining experience and spending it to learn a new spell? Or spending luck point to try to cast it? Help or Hinder Someone — "Offer them 1 Experience to stop what they're doing.

How to narrate that as the option for characters? Thank you in advance! I'm still thinking about the role of the Face Danger in combat, but I think I just need to research and practice combat in PbtA more, since Hogwarts is my first PbtA game to run. Your answers always improve my games a lot, thank you so much! Happy to help! Thank you very much.

I'm pretty successful with my research, and definitely will check out these two. For now I understand, that I need to get rid of that "action economy" thinking and take turns as a spotlight. We are working on the french translation of Hogwarts RPG, and I have some questions about some parts of the rules. So I sent you an email if you don't mind. Thanks in advance for your help! Would be cool if someone did a virtual tabletop for mobile android with this game for offline 1 player that be epic if there is something like that can someone let me know as well as send a link to it to download thank.

Maybe that Google Sheets version will help. Just copy it into your GDrive to edit. Hello, this game looks great! Unfortunately, this game is not very well-known in Russia. But many Russian players love the world of Harry Potter. This is a completely non-commercial project aimed to show as many players in Russia as possible advantages of this game. Hope you will grant your permission Best regards, Alexander Mikhailov.

Hey there, just in case — there is a Russian fanmade translation already. A couple of mistakes here and there, but it's complete. Hi Alexander! Thanks for your interest. This game is released under a Creative Commons BY-NC-SA License, so you're welcome to create any derivative projects you'd like translations, hacks, etc , no permission necessary.

Looks like there's already a Russian translation thanks, Marrsho! Hello, There is a discussion on the french discord CestpasduJdR about translating the game in french. It's still a dream, but so you know : it's in the air. Or does it really need to have a group to play? But you're certainly welcome to attempt it, or attempt to modify it!

I imagine best practices for Powered by the Apocalypse solo play will apply whatever those may be. Hi, Just found this about 20 mins ago and have 3, maybe 4 if they can make it, people up for running this with myself as the narrator. I think its fantastic! Its incredibly easy to pick up my group was incredibly thankful for that as they already have about 4 game systems memorized.

Hello and thank you for such a nice and pretty game. Can you tell me please what happens, when a character takes four Experience during the game, does he has to stop adding it after each failed roll since he can only advance at the end of a session?

Advances can be taken at any time during play, as soon as a player fills their 4th Experience slot. No need to wait for the end of the session to clear Experience, take an advance, and start marking Experience again. How do I add it to roll20? I can't manage to add the character sheet to the game.

Can someone help me? I don't think it'll work. Just tried and I couldn't edit the sheet.. There must be a way to add the character sheet to roll And, frankly, one does not need it :.

So, I searched for another table for my RPG and discovered a Brazillian table called Firecast, you can use any sheet and it is very complete. Any chance to have fillable italian sheet too? Hey there! Stellar game! I was curious, but is there perhaps a physical version that has ever been made?

If so, I'd be overjoyed to buy it. Glad you like the game! This is a free fan project, so it only exists as a PDF download. The game will never be available for sale digital, physical, or otherwise. I'm preparing a game session with my player and I'd like to use this system. Is there anyone who made the italian translation for this system?

I'm sure you will be glad to hear that Hogwarts RPG has now a Spanish translation thanks to the Creative Commons license under which the original was published. Thanks for creating such a great and fun game! Muchas gracias! Muito obrigado!

That's fantastic! Thanks so much for putting this together — I'll include a link on the game page above. Really glad that everyone is making such good use of the CC license. Hi David! One player was really exited and decided to make an Italian translation with a new layout. Can i send you a copy to give im a look? Mi farebbe davvero piacere se potessi condividere con me la tua esperienza e la traduzione in italiano.

Come DM neofita i miei player mi chiedono spesso qualcosa a tema HP. Se puoi rispondimi tranquillamente per mail: zacckalbrigo gmail.

La traduzione e la nuova grafica non sono state fatte da me ma da uno dei giocatori di quella oneshot. I'd love to take a look at what you've put together! There are a few Italian translation projects in progress, though I'm not sure of their current status. Feel free to email me at david davidbrunellbrutman.

Glad to hear you've enjoyed the game! I'm not familiar will rolegate You'll have to talk to whoever set the game up over there. Hello David! This looks like so much fun. I am so stoked to play this. I have one question: in the player move "Stand in the Face of Danger," you use the term "hurt" and I'm curious if that is another word for condition. If they roll a and hurt the threat but the PC gets hurt too, does that mean a condition is being applied?

Sorry I'm coming for DnD 5e so I'm taking everything literally. Let's say you have a witch facing down a Dementor and she casts a Patronus charm. She rolls to stand in the face of danger, gets a , and picks "you hurt the threat, but it hurts you as well". The important thing is to narrate the Dementor closing in, then reeling back from the light of her Patronus "you hurt the threat" as she collapses to the floor "it hurts you as well".

So yes, generally, getting "hurt" means that the Narrator will make the Narrator Move "Give them a Condition". But it's important that the Condition only occurs because the character got hurt in the story. This just looks gorgeous! As I am planning on running a German session soon, is there any way to get some templates or something similar, so I can translate the players' sheets? Experience Hogwarts in the s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart.

You have received a late acceptance to the Hogwarts School of Witchcraft and Wizardry and soon discover that you are no ordinary student: you possess an unusual ability to perceive and master Ancient Magic. Only you can decide if you will protect this secret for the good of all, or yield to the temptation of more sinister magic. Discover the feeling of living at Hogwarts as you make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world.



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