Reduce food cost of Orc Catapults. Reselect Siege Towers when removing them from the wall. Add damage with special effect when a Siege Tower arrives at the wall like in the movie. Remove Grond and Siege Towers when dying and place a special effect since the models have no death animation. Add quest log entry about heroes. Add boss icon to Grond. Add custom music when Mordor wins. Add more items: Banner items, Glamdring etc.
Add different shop buildings. Enemies cannot buy items at the shops anymore. Improve terrain. Add a small pig farm. Improve decoration units with animations. Add many initial stairs. Apr 11, - version 0. Make it shorter and more colors. He can heal himself from water, spawn tentacles, makes extra damage against buildings and can place himself as siege engine in water and fire across the whole map. New spells for Gandalf: "Light" which spawns a big light from the sky which damages hostile units and causes extra damage to Nazgul.
All allied units which are inside the shield have increased armour. New spells for Aragorn: "King of Gondor" he changes his form to the king of gondor and causes chaos damage for some time. Replace spell "Silence" of Faramir with the spell "Summon Madril". Change spells for Legolas: "Control Mumak" is his ulti now and is time limited. Revise all unit spawn tooltips and add the stats of the unit types, the limits aand a hint how the spawn system actually works.
Add rally points as movable heroes. Spawned units will move to them automatically. Increase HP of heroes. They die too fast. Create a new citadel based on Doodads instead of the church building. Repick is only time limited after the preparation ended and has a longer time limit. Videos are a bit shorter now. Move camera to the Army of Dead after the video target location. No workers anymore. Army of Dead is much stronger and faster now. The game ends with the Army of the Dead no more Sauron.
Army of the Dead has to kill all Mordor units and the unit spawns stop. All units are marked on the map. Increase time until Riders of Rohan and Army of the Dead arrive. Decrease maximum food for every playing player to avoid lags. Reduce HP of the gates.
Replace the White Tree model by a model which actually is a White Tree. New custom model for Easterlings. Scale down Trebuchets. Add column "auto attack enabled" for the chat commands "-autoon" and "-autooff".
Fix player colors in messages. Arwen has a range combat mode. Limit battle trolls and riders of rohan on spawning. Spawn one unit every 2 seconds in the order of selected priorities. Improve terrain, Doodads, fix some multiboard icons etc. Add chat command "-all" to close all gates in the city. Show messages for the "-votekick" and "-yes" commands to give meaningful feedback.
Disable friendly fire from Trebuchets and catapults. Use a higher resoultion city texture which affects most of the Gondor models. Add wine and beer items. Add an icon for "Throw Spear" for the Riders of Rohan. Balance units like Riders of Rohan etc. Fix the hotkeys of the abilities of Mumakil. Show upgrade levels in floating texts above the forges.
Burning arrows plus upgrade for both sides and archers. Many bug fixes etc. Apr 4, - version 0. Remove unnecessary triggers. Show hero revival timers to allies. Show shorter text for White Tree. Try to fix distributing units by clearing the player group etc. Add more torches. Reduce repair HP for workers. Ping trained units. Fix Mordor hero hotkeys, tooltips and icon positions. Improve tooltips of Gondor heroes. Add custom icons for Grond, Balrog and Mouth of Sauron. Fix upgrading researches for Gondor and show a message to allies.
Change sound channels for sounds during videos. Apr 3, - version 0. Fix player leaves message for Mordor. Shorter video sequences. Fix removing the video transmission on the first player skip. Fix hotkeys, icon positions, ability IDs and tooltips for unit types which can be trained. Remove Mordor and Gondor training and upgrade buildings. Every Mordor player can spawn Grond but there can only be one. Upgrades for Trebuchets can be done by every Gondor player but they are only applied once.
Fix tooltips, hotkeys and icon positions for Gondor upgrades. Fix hero icons in the multiboard. Fix skipping Rohan video there was a skip action missing at the end which led to two timer dialogs for Army of the Dead. Do not allow Trebuchets to attack Gondor houses. Replace some orbs with Lord of the Rings item names and icons. No more small Orc Ram didn't fit from the looks anyway.
Decrease the height of the first wall and siege towers to make the map better playable. Make the gate look more like the one in the movie. Grond and Mumakil are much smaller now to make the map more playable. Added rocks which block some outside areas at the rings. Increased the preparation time. Added an additional blocker for the preparation. Riders of Rohan will keep fighting on foot after being killed. No more formation for archers and they are much weaker now.
Idle worker icon is used for workers again. Removed some unused object data etc. The White Tree has less HP. Fix Gothmogs Flying Nazgul ability. Gondor buildings drop items like Runes when being destroyed which can influence the game. Apr 2, - version 0. This prevents long ways for units, massive lags, stuck units due to AI issues and pauses since Mordor is not really attacking. The old map version was far too big and not round like the city in the movie and the book.
It only had 3 rings. I am working on the current terrain and Doodads and will add more buildings from time to time and try to make it look more like in the movie. I have found some useful references like this: Minas2 and Minas Tirith 3rd Level and G3 and Gt which looks even better than my version. Maybe I have to extract more models and take my time to improve this or even create some models with Blender.
I want to make the map playable. The map is only 4 vs 4 now since it was even hard to fill 8 slots in Battle. It is more similar to the Helm's Deep map now. Removed overcomplicated stuff: Siege ladders, rescuing villagers, shamans, flying Nazgul, all the Haradrim units except Mumakil, rangers, Rohan units except Riders. Mordor only trains Grond and the ram and Gondor has no units anymore.
This simplifies the game since you don't have to control too many units. You have only 1 barrack now which simplifies the game. This simplifies the game and the player can train all other units from the start the siege looks more like in the movie now. Small video sequences with sounds from the movie for the events.
Spawned units for events are distributed for players. They do not belong to Gondor or Mordor anymore. All units from non-playing players are automatically removed in the beginning. Only units of human players or computer players with full shared control remain. Reduced the map size a bit. Max hero level is 10 and no more attribute bonus.
Reduced the XP gain rate. Lots of balancing: Archers are much weaker now as well as siege towers, gates, grond and the small ram. The siege tower areas are smaller so Mumakil and Grond and other siege towers cannnot go over the wall anymore. More custom spells for heroes like spawning Rangers for Faramir.
Hero revival timers are only visible for the owners. The spawn timer will be shown in the multiboard now. Show only one timer for the next event. Gondor and Mordor are not shown anymore in the multiboard. Do not show Gondor and Mordor in the score screen. Added unit kills and deaths columns to the multiboard. Fixed a repick bug when you repicked your hero in the beginning.
Riders of Rohan spawn footman when they die. Disabled teleport effect and sound which was quite annoying. Mar 13, - version 0. Command flags for spawned units to set their orders. You do not have to worry about going to your barracks and training units all the time anymore and they only cost supply.
No more pauses for Gondor! Upgrades cost gold and have to be researched manually by each player. No income but gold from killing units. Units have more distinct abilities: Archers can get into ready position, Rangers and Rohan units have abilities. Rohan heroes can be chosen from the start: Eowyn, Eomer, Theoden. More Rohan reinforcements. Some custom items: Anduril, Elvenstar, Limit number of possible repicks with a timer.
Add chat command "-votekick X" and "-yes" to votekick players. No more "-host". Reduce preperation time. Regular Mordor Orcs give lesse gold and XP. Fix upgrading to towers, trebuchets and trebuchets with fire.
Many bug fixes like training Rohan units, hotkeys, hero descriptions, unit descriptions. Reduce HP of Army of the Dead.
Increase HP of siege towers. Grond and the small Orc ram can be recreated from a Siege Workshop. Add commands by default like training Mumakil. New loading screen. Feb 28, Custom models for all kinds of units.
Troll Drummers New heroes: Troll Commander, Balrog, Tree beard, Arwen Gandalf can unmount horse Kankra can switch to range attack Siege Towers are faster Catapults are slower Gondor has some buildings which can spawn reinforcements Archimondes Dark Portal spell Towers next to the main gate which can be reached via portals from a room at the back. Secret exits are in the back room now. Fix issuing mordor units to attack the next gate. Add water and harbours with ships.
Gondor Footman have Defend ability. Add dark rangers for Gondor Add riderless horses which can be used by Gondor Footmen. Gates have much more HP. Lembas item. Workers can be trained by all players. Add command "-units" to ping all units owned by the player.
Add command "-workers" which pings all workers. Barracks produce 40 supply instead of Decrease preparation time. Repicks are not allow when the hero is dead allowed faster revivals. Remove goblin landmines which could be pretty unfair especially for unit arrivals. Add remove siege tower spell. Add self destruct spell for siege towers. Fix Theoden's revival timer. Sauron cannot equip teleport items anymore.
Feb 21, Remove intro video which was always annoying. The prepare phase is much longer now since Gondor always needs its time. Add extra Haradrim building with more units. Gimli and Aragorn can switch to range combat. Siege Towers can be used at the second wall as well. Add blockers between both sides during the preparation phase. Custom spell Morgul Blade for the Witch King.
Add minimap markers for Gondor buildings. Open all gates from the start. Use fog of war and black masks but add visible regions for both sides. Add Nazgul scream abilities. Add Nazgul building and limit flying Nazgul to 3. Fix ladder and siege tower positions. Add secret exits for Gondor. Add king Theoden with Riders of Rohan. Fix unit tooltips and change some costs. Add custom Legolas model.
Add one more Mordor barracks etc. Add bounty for killing heroes and a message as well. Fix player color in leaving message. Feb 13, Fix hero icons in multiboard. Fix updating camera distance after using "-far". Fix a bug which allowed skipping the intro after it has been played. Trebuchet and tower upgrades increase damage and armour. Great Gate of Minas Tirith. View source. History Talk 0. Do you like this video? Play Sound. Several people at our tournaments have allied Fellowship Boromir into Minas Tirith lists for killing power or to trigger OsVet rules since they don't specify which Boromir is required.
The list looks fun, though you'll need to keep Boromir in the back ranks to keep him from being shot no innate protection right now. I really like that list with either Irolas or Ingold.
Plus with Bodyguard longbows and knights you should be pretty good at capturing and holding objectives plus Ingold to keep them late-game. Also, I was very pleased with the release of the Rangers of Ithilien LL - I complained at a tournament that there was no way to get the army that Faramir leads against the Haradrim in the Minas Tirith list It's fair though - no archery protection options for your light troops, no cavalry options, very few damage-oriented heroes.
Still, loads of fun. Gameplay-wise, they're there for 4 extra Might, the One Ring which, combined with Boromir, Gimli, or Legolas, will out-fight anything except those Ringwraiths who can Strike , and the free Heroic Combat synergy between Frodo and Sam to get extra combats for Boromir or Gimli, without them having to burn Might. In a perfect world you'd have Aragorn as well and at points, I'd swap him in for Denethor , but it seemed like it'd be a fun alternate-reality sort of list.
I really want to try the Rangers LL out at some point. Mounted units are in short supply, although you can take Captains on horse as well in addition to Faramir mounted ; unfortunately no Knights of Minas Tirith, though. Finally getting around to this - pretty sure the equipment options for both Faramir and the captains excludes horses Regardless, if you take enough Captains to March your rangers, you can get near-mounted movement to get your Rangers in place and then be able to bring the rain!
The captains pretty much get their whole upgrade suite including lance , which sort of makes up for the exclusion of the Knights good for theme, not so much for gameplay. With the veterans of osgiliath Rangers of Ithilien. Also Swan Knights. Also the avenger bolt thrower for fun and they were supposed to be guarding Rammas Echor so that there probably be siege equipment.
I don't have a list but it would be a cool theme I think. Imrahil with a handful of Swan Knights and some men-at-arms backing up Clansmen or Axemen would be strong. Faramir mounted with a few Knights and some rangers and OsVets works really well from experience. Madril for March with more Rangers and whatever melee guys you want fills points out - list would be good.
Warning: You are passing into the realm of Gondor…. So it has a lot aesthetically going for it. Plus, with the new additions in the new rule set, Army book, and Gondor at War supplement, they've received a power boost on the table-top, too! Both are excellent like, really, really excellent. With those ringing endorsements, if you still want to know what we think, read on.
Photo Credit: steamcommunity. Army Quick ish Hits. Minas Tirith is right up there with Mordor plus Rohan, Moria, and quite possibly the Shire now when it comes to the options you have for both heroes named and unnamed and troops either troop profiles, or customization options within profiles.
If you want all-mounted, you can do that. If you want a skirmish army, you can do that. If you want an all-mounted skirmish army, you can do that. You even have generic hero profiles including kings that will allow you to play any thematic army from the death of Isildur through the dawn of the Fourth Age. But it also means that every Gondor army has the potential at least to be unique even if competitive armies tend to feature the same models repeatedly.
Not all Gondor troops are equally resilient, but all of them have some tricks to keep them alive. Gondor fares much better in this department, due to fourth factors. First, the men of Gondor have pretty good courage values to start with.
It also means your biggest of big heroes like Aragorn, Boromir, or Faramir, who are all base Courage 6 can get to Courage 7 or even 8 if you buff them fully. Sure, a Courage model has a pretty good chance of passing a courage test. You also have the option for mounted Citadel Guards who can take either a spear or a longbow. Getting Fight 6 is possible, but requires some help namely, help from Imrahil… but more on that coming soon ;-.
As a whole, Gondor performs pretty well when it comes to shooting wars, provided you take certain units. Minas Tirith is a strong and versatile faction on its own, but it also has some fantastic historic alliance options available to it though not quite as many fantastic historic alliance options as Rohan has.
In addition to Imrahil, Forlong the Fat and Angbor the Fearless are both very inexpensive Heroes of Valor you can get Angbor and a full warband of Clansmen for under points, which is pretty good for 15 warriors and a hero with a 2H weapon who can Heroic Strike. Last are the Dead of Dunharrow. This is both good and bad. The good news is that Minas Tirith models are in pretty good supply these days.
You can also get official GW models for most of the troops online through secondary resellers. The bad news is that if you want a full set of Gondor, you have a ton of models you have to buy, so even at average prices it will add up. Hero Profiles: Centerpiece Heroes.
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